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Featured AoC World DB

AoC WORLD SCHEMA REDESIGN — COMPLETE PACKAGE

It’s done. A production-safe, fully documented world schema upgrade for Ashes of Creation content: 27 new tables, 3 modified tables, 40+ building types seeded, and a 4-week implementation roadmap with validation and rollback guides.

What’s Inside

  • ✅ 15 systems covered (seasons, sieges, trade, freeholds, POI/dungeons/bosses…)
  • 775 lines migration SQL + 2,000+ lines docs
  • ✅ Stage gating (0–6), content locking, admin governance
  • ✅ Non-destructive + idempotent migration

What This Unlocks Next

  • 🚀 Admin tools for buildings, freeholds, dungeons, sieges
  • 🗺️ Interactive maps tied to real regions/settlements
  • 🏛️ Node evolution tracking (Stage 0 → 6)
  • 📜 Quest builder + story arc designer
  • ⛏️ Seasonal gathering, trade routes, commerce upgrades

Why This Matters

  • 🔥 Stronger world simulation for future features
  • 🌎 AoC-true hierarchy (realms → regions → zones → nodes)
  • 🏗️ Base for freeholds, dungeons, bosses, sieges, trade routes
  • ⚙️ Content-ready systems for crafting, gathering, seasons
  • 🚧 Future-proof core for Crimson Night tools/dashboards

Major Highlights

  • ✅ 27 new world-building tables added
  • ✅ 40+ AoC building types seeded
  • ✅ Realms, regions, underrealm, naval zones structured
  • ✅ Quest + story arc foundations
  • ✅ Siege & seasonal systems ready for UI
Announcement Navigation
Nov 2, 2025

Navigation Redesign: Live in Admin

Domain-scoped menus (Admin, Public, Game, Guild) with blocks, role/path visibility, priority ordering, and soft-delete Recycle Bin. Delete safety prompts included.

  • Naming: <Scope> — <Area> Navigation
  • Blocks per menu, grouped & ordered
  • Unified “Guild Leader Dashboard” menu template
Dev Log Admin UI
Nov 1, 2025

Admin UI: Separate Views Per Domain

Website Admin, Guild Admin, and Game Admin each get isolated UIs. Collapse state persists, spacing tightened, and right-rail widgets consolidated into Tools & Tips.

  • Context-aware dashboards
  • Optional domain switcher for Website Admin
  • Guild leaders see only their guild
Milestone Data Model
Oct 31, 2025

Phase 1 Foundations: Locked

Finalized Races, Archetypes (8), Classes (64), and Stat Types for seeding. Stable IDs/slugs, unique (primary, secondary) class index, and archetype skills reserved for expansion.

  • Core/combat/elemental/utility stats
  • Official class naming map
  • Seed order + validation guards
Feature Guild
Oct 30, 2025

Guild Professions Tracker (AoC)

Dashboard for Gathering, Processing, and Crafting counts, gap analysis, targets, and matrix view by member × profession. Built single-guild today, multi-everything ready.

  • Needs analysis & recommendations
  • Role-based visibility
  • Future: automation hooks
Design UI
Oct 29, 2025

Public Theme Refresh + Hero Banner

Dark theme with gold accents, cinematic hero, crimson bands refined darker, white text enforced inside feature cards, and gold divider above footer.

  • Per-page hero sizes (full/compact)
  • Card hover depth & clarity
  • Consistent typography
Engineering QA
Oct 28, 2025

Automated E2E Test Harness

Initial Playwright tests for quest builder flows, filters, and toasts. Next: add data-test selectors, success messages, and CI hooks.

  • Green path & error path coverage
  • Stabilized selectors
  • HTML report serving locally